Read e-book online Designing Social Interfaces: Principles, Patterns, and PDF

By Christian Crumlish, Erin Malone

ISBN-10: 149191985X

ISBN-13: 9781491919859

Designers, builders, and marketers this day needs to grapple with growing social interfaces to foster person interplay and neighborhood, yet greedy the nuances and the development blocks of the electronic social adventure is far tougher than apparently. Now you could have help.

Designing Social Interfaces: rules, styles, and Practices for bettering the person Experience-P2P
English | 2015 | ISBN: 149191985X | 620 Pages | PDF (True) |

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Read or Download Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience (2nd Edition) PDF

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Additional info for Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience (2nd Edition)

Sample text

Users must have a mental model of computers; otherwise, they wouldn’t be able to use them at all. However, the scope of this mental model covers, say, user interface widgets and probably some landmark- or list-based navigation. The problem—the thing that makes computers different from cars—is that computers interact differently based on context or conditions outside of our control. Much of this context might not be understood by the user, or might have never been explained. Cars are pretty old technology, and children learn about them in school.

We are building a vocabulary and language for social application design in the same spirit as Alexander: We were always looking for the capacity of a pattern language to generate coherence, and that was the most vital test used, again and again, during the process of creating a language. The language was always seen as a whole. We were looking for the extent to which, as a whole, a pattern language would produce a coherent entity. | Mommy, What’s a Social User Experience Pattern? 19 FIGURE 1-3 The social ecosystem encompassing all the patterns, categories, anti-patterns, and principles found here in this book.

These are such simple, fundamental interactions to the Kinect and smartphone that you wouldn’t give them a thought in isolation. But the combination is exciting, and that’s where the magic lies. We tend to think of our interfaces in isolating ways: “Oh, this a mouse and keyboard interface. And here is a touchscreen interface. This one is for voice. This one is for Kinect air gestures. ” But the reality is that more and more of the computers we carry every day have all of these features onboard.

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Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience (2nd Edition) by Christian Crumlish, Erin Malone


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