By Raul Camposano, Andrew Seawright, Joseph Buck (auth.), Prof. Dr. Egon Börger (eds.)
This publication grew out of fabric which used to be taught on the foreign summer season institution on structure layout and Validation equipment, held June 23-July five, 1997, at the Island of Lipari and directed to graduate scholars and younger researchers. due to the fact that then the path notes were thoroughly elaborated and prolonged and extra chapters were extra in order that this publication bargains a finished presentation of the state-of-the-art which leads the reader to the vanguard of the present study within the quarter. The chapters, every one of which used to be written by means of a gaggle of eminent exact ists within the box, are self-contained and will be learn independently of one another. They disguise the wide variety of theoretical and useful equipment which presently used for the specification, layout, validation and verification of include hardware/software architectures. Synthesis equipment are the topic of the 1st 3 chapters. The bankruptcy on Modeling and Synthesis of habit, keep watch over and information stream focusses on concepts above the register-transfer point. The bankruptcy on Cell-Based good judgment Optimizations concentrates on equipment that interface common sense layout with phys ical layout, particularly on strategies for cell-library binding, the back-end of common sense synthesis. The bankruptcy on A layout movement for functionality making plans offers new paradigms for iteration-free synthesis the place worldwide cord plans for assembly timing constraints already look on the conceptual layout level, even earlier than solving the performance of the blocks within the plan.
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Additional info for Architecture Design and Validation Methods
The actors are interconnected by arcs, which are first-in first-out (FIFO) queues of values. There is no communication between actors except through these FIFO queues. The queues are permitted to expand to any size, so that writes never block; however, actors are not activated until there is sufficient data on all inputs. When an actor has sufficient values on its input arcs, it is said to "fire"; this removes values from the input arcs and produces values on the output arcs. Thus scheduling of actor execution depends only on data availability, not on any shared notion of time.
Please note that this section just scratches the surface of a large field. Typically, a designer of a DSPdominated system or subsystem goes through the following series of steps: - Write and verify the key algorithms in floating point. At this stage the designer is primarily concerned with speed; the cycle of modifying the algorithm, running simulations, and obtaining results needs to be simple and fast. - Convert the algorithm to fixed point. While a floating-point implementation is possible, it is normally much more expensive (whether a hardware or software execution path is chosen).
Co-verification: heterogeneous simulation capabilities. These permit the designer to verify that hardware and software will work correctly, or that an implementation correctly implements some abstract specification. - support for manual partitioning and interface synthesis: with this type of tool, decisions about assigning functionality to hardware or software are in the hands with the user, but the tool aids in the creation of interfaces between them. - automatic partitioning and assignment: the tool selects components for implementation in hardware or software.
Architecture Design and Validation Methods by Raul Camposano, Andrew Seawright, Joseph Buck (auth.), Prof. Dr. Egon Börger (eds.)